﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Media.Capture;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
using Windows.UI.Xaml.Navigation;

// The Basic Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234237

namespace Program_Camera
{
    /// <summary>
    /// A basic page that provides characteristics common to most applications.
    /// </summary>
    public sealed partial class CameraCapture : Program_Camera.Common.LayoutAwarePage
    {
        public CameraCapture()
        {
            this.InitializeComponent();
        }

        /// <summary>
        /// Populates the page with content passed during navigation.  Any saved state is also
        /// provided when recreating a page from a prior session.
        /// </summary>
        /// <param name="navigationParameter">The parameter value passed to
        /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
        /// </param>
        /// <param name="pageState">A dictionary of state preserved by this page during an earlier
        /// session.  This will be null the first time a page is visited.</param>
        protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
        {
        }

        /// <summary>
        /// Preserves state associated with this page in case the application is suspended or the
        /// page is discarded from the navigation cache.  Values must conform to the serialization
        /// requirements of <see cref="SuspensionManager.SessionState"/>.
        /// </summary>
        /// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
        protected override void SaveState(Dictionary<String, Object> pageState)
        {
        }

        private async void Take_Photo(object sender, RoutedEventArgs e)
        {
                CameraCaptureUI dialog = new CameraCaptureUI();
                Size aspectRatio = new Size(16, 9);
                dialog.PhotoSettings.CroppedAspectRatio = aspectRatio;

                StorageFile file = await dialog.CaptureFileAsync(CameraCaptureUIMode.Photo);
                if (file != null)
                {
                    BitmapImage bitmapImage = new BitmapImage();
                    using (IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.Read))
                    {
                        bitmapImage.SetSource(fileStream);
                    }
                    CapturedPhoto.Source = bitmapImage;
                }
        }

        private async void Take_Video(object sender, RoutedEventArgs e)
        {
            CameraCaptureUI dialog = new CameraCaptureUI();
            dialog.VideoSettings.Format = CameraCaptureUIVideoFormat.Mp4;

            StorageFile file = await dialog.CaptureFileAsync(CameraCaptureUIMode.Video);
            if (file != null)
            {
                IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.Read);
                CapturedVideo.SetSource(fileStream, "video/mp4");
                
            }
        }
    }
}
